ch1_01_decl13

ch1_01_decl13 is a piece of the GTA V map in Pacific Bluffs, from the base game. It measures 217 × 171 × 37.4 m and is drawn with 694 triangles and 3 textures, up to 299 m away.
- Model
- ch1_01_decl13
- Hash
- 3143726308 (0xBB6174E4)
- What it is
- piece
- Size (m)
- 217 × 171 × 37.4
- Size class
- huge
- LOD distance (m)
- 299
- Vertices
- 778
- Triangles
- 694
- Textures
- 3
- Texture dictionary
- ch1_01_land
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01.rpf\ch1_01_decl13.ydr
- Definition file
- cityhills_01_metadata_006_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_decl13 is placed 2 times on the map, most of all in Pacific Bluffs. One of its places: -1757.22, -119.44, 57.12.
The map files (IPLs) that place it include ch1_01_long_12 and hei_ch1_01_long_12.
Also placed by ch1_01_long_12
- ch1_01_decl09
- ch1_01_gvyard_c
- ch1_01_gvyard_d
- ch1_01_gvyard_stairs
- ch1_01_gvy_dtl04
- ch1_01_land06
- ch1_01_land_00a
- ch1_01_land_00b
- ch1_01_land_07
- ch1_01_newhedgesa
- ch1_01_water_01
Models like ch1_01_decl13
- ch1_01__decal001
- ch1_01__decal002
- ch1_01_1a_slod1
- ch1_01_1b_slod1
- ch1_01_bank
- ch1_01_bankdtls
- ch1_01_barrier01
- ch1_01_barrier01a
- ch1_01_barrier01b
- ch1_01_basewalls00
- ch1_01_beach_slod_01
- ch1_01_beach_slod_02
local obj = CreateObject(`ch1_01_decl13`, coords.x, coords.y, coords.z, false, false, false)