GTA Explorer

ch1_01_emissive_slod_01

ch1_01_emissive_slod_01, a super-low-detail (SLOD) model of the GTA V map in Pacific Bluffs

ch1_01_emissive_slod_01 is a super-low-detail (SLOD) model of the GTA V map in Pacific Bluffs, from the base game. It measures 131 × 59.9 × 8.68 m and is drawn with 28 triangles and 1 texture, up to 8,000 m away.

Model
ch1_01_emissive_slod_01
Hash
1101231923 (0x41A37733)
What it is
super-low-detail (SLOD) model
Size (m)
131 × 59.9 × 8.68
Size class
huge
LOD distance (m)
8000
Vertices
54
Triangles
28
Textures
1
Texture dictionary
ch1_lod_emissive_5_21_children
Asset type
drawabledictionary
Kind
ydd
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\cityhills_01.rpf\ch1_lod_emissive_5_21_children.ydd
Definition file
cityhills_01_metadata_005.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_01_emissive_slod_01 is placed 2 times on the map, most of all in Pacific Bluffs. One of its places: -2991.40, 67.00, 16.05.

The map files (IPLs) that place it include ch1_01 and hei_ch1_01.

Also placed by ch1_01

Models like ch1_01_emissive_slod_01

local obj = CreateObject(`ch1_01_emissive_slod_01`, coords.x, coords.y, coords.z, false, false, false)

 

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