ch1_01_emissive_slod_01

ch1_01_emissive_slod_01 is a super-low-detail (SLOD) model of the GTA V map in Pacific Bluffs, from the base game. It measures 131 × 59.9 × 8.68 m and is drawn with 28 triangles and 1 texture, up to 8,000 m away.
- Model
- ch1_01_emissive_slod_01
- Hash
- 1101231923 (0x41A37733)
- What it is
- super-low-detail (SLOD) model
- Size (m)
- 131 × 59.9 × 8.68
- Size class
- huge
- LOD distance (m)
- 8000
- Vertices
- 54
- Triangles
- 28
- Textures
- 1
- Texture dictionary
- ch1_lod_emissive_5_21_children
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\cityhills_01.rpf\ch1_lod_emissive_5_21_children.ydd
- Definition file
- cityhills_01_metadata_005.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_emissive_slod_01 is placed 2 times on the map, most of all in Pacific Bluffs. One of its places: -2991.40, 67.00, 16.05.
The map files (IPLs) that place it include ch1_01 and hei_ch1_01.
Also placed by ch1_01
- 0x0fd5de4f
- 0x12eb8b11
- 0x14134903
- 0x1fedf029
- 0x22790fbe
- 0x289715e6
- 0x2cce5fc7
- 0x3c26d13a
- 0x3ce6f2de
- 0x51fc9de0
- 0x56c9d647
- 0x616964e3
Models like ch1_01_emissive_slod_01
- ch1_01_emissive_slod_02
- ch1_01_emissive_slod_03
- ch1_02_ch1_emissive_ch1_02_slod_01
- ch1_02_ch1_emissive_ch1_02_slod_02
- ch1_06e_ch1_06e_em_slod
- ch1_07_ch1_emissive_7_slod
- ch1_10_ch1_10_em_slod
- ch1_11_ch1_emissive_slod1
- ch1_11_ch1_emissive_slod2
- ch1_11_ch1_emissive_slod3
- ch1_11_ch1_emissive_slod4
- ch1_12_ch1_emissive_ch1_12_slod
local obj = CreateObject(`ch1_01_emissive_slod_01`, coords.x, coords.y, coords.z, false, false, false)