ch1_01_decl08

ch1_01_decl08 is a piece of the GTA V map in Pacific Bluffs, from the base game. It measures 94.4 × 39.3 × 23.2 m and is drawn with 462 triangles and 6 textures, up to 299 m away.
- Model
- ch1_01_decl08
- Hash
- 3852126142 (0xE59AC7BE)
- What it is
- piece
- Size (m)
- 94.4 × 39.3 × 23.2
- Size class
- huge
- LOD distance (m)
- 299
- Vertices
- 419
- Triangles
- 462
- Textures
- 6
- Texture dictionary
- ch1_01_land
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01.rpf\ch1_01_decl08.ydr
- Definition file
- cityhills_01_metadata_006_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_decl08 is placed 2 times on the map, most of all in Pacific Bluffs. One of its places: -2093.21, -159.66, 34.34.
The map files (IPLs) that place it include ch1_01_long_11 and hei_ch1_01_long_11.
Also placed by ch1_01_long_11
Models like ch1_01_decl08
- ch1_01__decal001
- ch1_01__decal002
- ch1_01_1a_slod1
- ch1_01_1b_slod1
- ch1_01_bank
- ch1_01_bankdtls
- ch1_01_barrier01
- ch1_01_barrier01a
- ch1_01_barrier01b
- ch1_01_basewalls00
- ch1_01_beach_slod_01
- ch1_01_beach_slod_02
local obj = CreateObject(`ch1_01_decl08`, coords.x, coords.y, coords.z, false, false, false)