ch1_01_gvyard_d

ch1_01_gvyard_d is a piece of the GTA V map in Pacific Bluffs, from the base game. It measures 104 × 121 × 14.1 m and is drawn with 10,658 triangles and 50 textures, up to 148 m away.
- Model
- ch1_01_gvyard_d
- Hash
- 2432572916 (0x90FE1DF4)
- What it is
- piece
- Size (m)
- 104 × 121 × 14.1
- Size class
- huge
- LOD distance (m)
- 148
- Vertices
- 9,853
- Triangles
- 10,658
- Textures
- 50
- Texture dictionary
- ch1_01_gvyard
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01.rpf\ch1_01_gvyard_d.ydr
- Definition file
- cityhills_01_metadata_006_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_gvyard_d is placed 2 times on the map, most of all in Pacific Bluffs. One of its places: -1734.02, -196.45, 57.63.
The map files (IPLs) that place it include ch1_01_long_12 and hei_ch1_01_long_12.
Also placed by ch1_01_long_12
- ch1_01_decl09
- ch1_01_decl13
- ch1_01_gvyard_c
- ch1_01_gvyard_stairs
- ch1_01_gvy_dtl04
- ch1_01_land06
- ch1_01_land_00a
- ch1_01_land_00b
- ch1_01_land_07
- ch1_01_newhedgesa
- ch1_01_water_01
Models like ch1_01_gvyard_d
local obj = CreateObject(`ch1_01_gvyard_d`, coords.x, coords.y, coords.z, false, false, false)