GTA Explorer

ch1_01_beach_slod_01

ch1_01_beach_slod_01, a super-low-detail (SLOD) model of the GTA V map in Pacific Bluffs

ch1_01_beach_slod_01 is a super-low-detail (SLOD) model of the GTA V map in Pacific Bluffs, from the base game. It measures 564 × 450 × 28.1 m and is drawn with 596 triangles and 2 textures, up to 1,400 m away.

Model
ch1_01_beach_slod_01
Hash
915479580 (0x36911C1C)
What it is
super-low-detail (SLOD) model
Size (m)
564 × 450 × 28.1
Size class
huge
LOD distance (m)
1400
Vertices
382
Triangles
596
Textures
2
Texture dictionary
ch1_lod_0102_slod2_children
Asset type
drawabledictionary
Kind
ydd
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\cityhills_01.rpf\ch1_lod_0102_slod2_children.ydd
Definition file
cityhills_01_metadata_005.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_01_beach_slod_01 is placed 2 times on the map, most of all in Pacific Bluffs. One of its places: -2866.25, -20.88, 8.55.

The map files (IPLs) that place it include ch1_01 and hei_ch1_01.

Also placed by ch1_01

Models like ch1_01_beach_slod_01

local obj = CreateObject(`ch1_01_beach_slod_01`, coords.x, coords.y, coords.z, false, false, false)

 

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