ch1_01_bankdtls

ch1_01_bankdtls is a piece of the GTA V map in Banham Canyon, from the base game. It measures 20.1 × 28.8 × 10.3 m and is drawn with 740 triangles and 5 textures, up to 50 m away.
- Model
- ch1_01_bankdtls
- Hash
- 3611267958 (0xD73F9376)
- What it is
- piece
- Size (m)
- 20.1 × 28.8 × 10.3
- Size class
- huge
- LOD distance (m)
- 50
- Vertices
- 888
- Triangles
- 740
- Textures
- 5
- Texture dictionary
- ch1_01_shops
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01.rpf\ch1_01_bankdtls.ydr
- Definition file
- cityhills_01_metadata_006_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_bankdtls is placed 2 times on the map, most of all in Banham Canyon. One of its places: -2951.10, 478.23, 19.51.
The map files (IPLs) that place it include ch1_01_strm_5 and hei_ch1_01_strm_5.
Also placed by ch1_01_strm_5
- prop_clothes_rail_01
- prop_picnictable_02
- prop_boogieboard_01
- prop_dress_disp_01
- prop_food_ketchup
- prop_food_mustard
- prop_food_napkin_02
- prop_jeans_01
- prop_paint_spray01b
- prop_roofvent_05a
- prop_tshirt_box_01
- prop_t_shirt_row_02
Models like ch1_01_bankdtls
- ch1_01__decal001
- ch1_01__decal002
- ch1_01_1a_slod1
- ch1_01_1b_slod1
- ch1_01_bank
- ch1_01_barrier01
- ch1_01_barrier01a
- ch1_01_barrier01b
- ch1_01_basewalls00
- ch1_01_beach_slod_01
- ch1_01_beach_slod_02
- ch1_01_beach008
local obj = CreateObject(`ch1_01_bankdtls`, coords.x, coords.y, coords.z, false, false, false)