GTA Explorer

ch1_01_emissive_slod_03

ch1_01_emissive_slod_03, a super-low-detail (SLOD) model of the GTA V map in Pacific Bluffs

ch1_01_emissive_slod_03 is a super-low-detail (SLOD) model of the GTA V map in Pacific Bluffs, from the base game. It measures 32.4 × 30.7 × 7.04 m and is drawn with 12 triangles and 1 texture, up to 8,000 m away.

Model
ch1_01_emissive_slod_03
Hash
1561669146 (0x5D152E1A)
What it is
super-low-detail (SLOD) model
Size (m)
32.4 × 30.7 × 7.04
Size class
huge
LOD distance (m)
8000
Vertices
24
Triangles
12
Textures
1
Texture dictionary
ch1_lod_emissive_5_21_children
Asset type
drawabledictionary
Kind
ydd
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\cityhills_01.rpf\ch1_lod_emissive_5_21_children.ydd
Definition file
cityhills_01_metadata_005.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_01_emissive_slod_03 is placed 2 times on the map, most of all in Pacific Bluffs. One of its places: -1680.43, -280.04, 55.75.

The map files (IPLs) that place it include ch1_01 and hei_ch1_01.

Also placed by ch1_01

Models like ch1_01_emissive_slod_03

local obj = CreateObject(`ch1_01_emissive_slod_03`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…