ch1_01_decl07

ch1_01_decl07 is a piece of the GTA V map in Pacific Bluffs, from the base game. It measures 227 × 199 × 47.4 m and is drawn with 2,148 triangles and 9 textures, up to 299 m away.
- Model
- ch1_01_decl07
- Hash
- 4273273330 (0xFEB4F9F2)
- What it is
- piece
- Size (m)
- 227 × 199 × 47.4
- Size class
- huge
- LOD distance (m)
- 299
- Vertices
- 2,002
- Triangles
- 2,148
- Textures
- 9
- Texture dictionary
- ch1_01_land
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01.rpf\ch1_01_decl07.ydr
- Definition file
- cityhills_01_metadata_006_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_decl07 is placed 2 times on the map, most of all in Pacific Bluffs. One of its places: -2247.04, -250.16, 35.53.
The map files (IPLs) that place it include ch1_01_long_9 and hei_ch1_01_long_9.
Also placed by ch1_01_long_9
- prop_gravestones_04a
- ch1_01_beach013
- ch1_01_beachdec_04
- ch1_01_beachdec_05
- ch1_01_beachdec_06
- ch1_01_beachdec_07
- ch1_01_foam_01
- ch1_01_gvyard_a
- ch1_01_gvyard_b
- ch1_01_newhedgesc
- ch1_01_scch_crprksurface
- ch1_01_uw_decb_04
Models like ch1_01_decl07
- ch1_01__decal001
- ch1_01__decal002
- ch1_01_1a_slod1
- ch1_01_1b_slod1
- ch1_01_bank
- ch1_01_bankdtls
- ch1_01_barrier01
- ch1_01_barrier01a
- ch1_01_barrier01b
- ch1_01_basewalls00
- ch1_01_beach_slod_01
- ch1_01_beach_slod_02
local obj = CreateObject(`ch1_01_decl07`, coords.x, coords.y, coords.z, false, false, false)