ch1_01_land_00a

ch1_01_land_00a is a terrain piece of the GTA V map in Pacific Bluffs, from the base game. It measures 141 × 126 × 64.9 m and is drawn with 2,665 triangles and 29 textures, up to 160 m away. From far away the game draws ch1_01_land_00a_lod in its place.
- Model
- ch1_01_land_00a
- Hash
- 11139288 (0x00A9F8D8)
- What it is
- terrain piece
- Size (m)
- 141 × 126 × 64.9
- Size class
- huge
- LOD distance (m)
- 160
- Vertices
- 1,640
- Triangles
- 2,665
- Textures
- 29
- Texture dictionary
- ch1_01_land
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01.rpf\ch1_01_land_00a.ydr
- Definition file
- cityhills_01_metadata_006_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_land_00a is placed 2 times on the map, most of all in Pacific Bluffs. One of its places: -1830.29, -145.71, 69.10.
The map files (IPLs) that place it include ch1_01_long_12 and hei_ch1_01_long_12.
Also placed by ch1_01_long_12
- ch1_01_decl09
- ch1_01_decl13
- ch1_01_gvyard_c
- ch1_01_gvyard_d
- ch1_01_gvyard_stairs
- ch1_01_gvy_dtl04
- ch1_01_land06
- ch1_01_land_00b
- ch1_01_land_07
- ch1_01_newhedgesa
- ch1_01_water_01
Models like ch1_01_land_00a
- ch1_01_land_00b
- ch1_01_land_01
- ch1_01_land_02
- ch1_01_land_03
- ch1_01_land_04
- ch1_01_land_05
- ch1_01_land_06
- ch1_01_land_07
local obj = CreateObject(`ch1_01_land_00a`, coords.x, coords.y, coords.z, false, false, false)