ch1_01_barrier01

ch1_01_barrier01 is a piece of the GTA V map in Pacific Bluffs, from the base game. It measures 116 × 15.9 × 6.02 m and is drawn with 5,400 triangles and 9 textures, up to 110 m away. From far away the game draws ch1_01_barrier01_lod in its place.
- Model
- ch1_01_barrier01
- Hash
- 795755219 (0x2F6E42D3)
- What it is
- piece
- Size (m)
- 116 × 15.9 × 6.02
- Size class
- huge
- LOD distance (m)
- 110
- Vertices
- 8,475
- Triangles
- 5,400
- Textures
- 9
- Texture dictionary
- 0x98e43674
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01.rpf\ch1_01_barrier01.ydr
- Definition file
- cityhills_01_metadata_006_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_barrier01 is placed 2 times on the map, most of all in Pacific Bluffs. One of its places: -2996.10, 174.25, 16.39.
The map files (IPLs) that place it include ch1_01_strm_3 and hei_ch1_01_strm_3.
Also placed by ch1_01_strm_3
Models like ch1_01_barrier01
- ch1_01__decal001
- ch1_01__decal002
- ch1_01_1a_slod1
- ch1_01_1b_slod1
- ch1_01_bank
- ch1_01_bankdtls
- ch1_01_barrier01a
- ch1_01_barrier01b
- ch1_01_basewalls00
- ch1_01_beach_slod_01
- ch1_01_beach_slod_02
- ch1_01_beach008
local obj = CreateObject(`ch1_01_barrier01`, coords.x, coords.y, coords.z, false, false, false)