ch1_01_barrier01a

ch1_01_barrier01a is a piece of the GTA V map in Pacific Bluffs, from the base game. It measures 7.42 × 107 × 4.72 m and is drawn with 4,664 triangles and 9 textures, up to 250 m away. From far away the game draws ch1_01_barrier01a_lod in its place.
- Model
- ch1_01_barrier01a
- Hash
- 1879099489 (0x7000C861)
- What it is
- piece
- Size (m)
- 7.42 × 107 × 4.72
- Size class
- huge
- LOD distance (m)
- 250
- Vertices
- 7,368
- Triangles
- 4,664
- Textures
- 9
- Texture dictionary
- ch1_01_barriers
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01.rpf\ch1_01_barrier01a.ydr
- Definition file
- cityhills_01_metadata_006_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_barrier01a is placed 2 times on the map, most of all in Pacific Bluffs. One of its places: -2918.27, 100.23, 15.07.
The map files (IPLs) that place it include ch1_01_long_4 and hei_ch1_01_long_4.
Also placed by ch1_01_long_4
- prop_rock_1_g
- prop_rock_1_i
- prop_palm_fan_02_b
- ch1_01_beach012
- ch1_01_decl03
- ch1_01_decl03b
- ch1_01_decl04
- ch1_01_foam_06
- ch1_01_land_01
- ch1_01_land_02
- ch1_01_poolwtr
- ch1_01_uw_decb_02
Models like ch1_01_barrier01a
- ch1_01__decal001
- ch1_01__decal002
- ch1_01_1a_slod1
- ch1_01_1b_slod1
- ch1_01_bank
- ch1_01_bankdtls
- ch1_01_barrier01
- ch1_01_barrier01b
- ch1_01_basewalls00
- ch1_01_beach_slod_01
- ch1_01_beach_slod_02
- ch1_01_beach008
local obj = CreateObject(`ch1_01_barrier01a`, coords.x, coords.y, coords.z, false, false, false)