ch1_01_decl10

ch1_01_decl10 is a piece of the GTA V map in Pacific Bluffs, from the base game. It measures 394 × 349 × 89.7 m and is drawn with 1,986 triangles and 6 textures, up to 299 m away.
- Model
- ch1_01_decl10
- Hash
- 3867593518 (0xE686CB2E)
- What it is
- piece
- Size (m)
- 394 × 349 × 89.7
- Size class
- huge
- LOD distance (m)
- 299
- Vertices
- 1,962
- Triangles
- 1,986
- Textures
- 6
- Texture dictionary
- ch1_01_land
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01.rpf\ch1_01_decl10.ydr
- Definition file
- cityhills_01_metadata_006_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_decl10 is placed 2 times on the map, most of all in Pacific Bluffs. One of its places: -2279.14, 191.09, 166.19.
The map files (IPLs) that place it include ch1_01_long_5 and hei_ch1_01_long_5.
Also placed by ch1_01_long_5
- prop_rock_1_i
- prop_rock_1_h
- prop_rock_1_f
- prop_rock_3_c
- prop_woodpile_01b
- ch1_01_ch1_01_ema
- ch1_01_land_11
- ch1_01_liquorsign01
- ch1_01_liquorsign02
- ch1_01_liquorstr
- ch1_01_overpass_barsa
- ch1_01_overpass_barsb
Models like ch1_01_decl10
- ch1_01__decal001
- ch1_01__decal002
- ch1_01_1a_slod1
- ch1_01_1b_slod1
- ch1_01_bank
- ch1_01_bankdtls
- ch1_01_barrier01
- ch1_01_barrier01a
- ch1_01_barrier01b
- ch1_01_basewalls00
- ch1_01_beach_slod_01
- ch1_01_beach_slod_02
local obj = CreateObject(`ch1_01_decl10`, coords.x, coords.y, coords.z, false, false, false)