GTA Explorer

ch1_01_seawall002

ch1_01_seawall002, a piece of the GTA V map in Pacific Bluffs

ch1_01_seawall002 is a piece of the GTA V map in Pacific Bluffs, from the base game. It measures 18.5 × 16.8 × 6.71 m and is drawn with 8,218 triangles and 6 textures, up to 54 m away. From far away the game draws ch1_01_seawall002_lod in its place.

Model
ch1_01_seawall002
Hash
1652354686 (0x627CEE7E)
What it is
piece
Size (m)
18.5 × 16.8 × 6.71
Size class
large
LOD distance (m)
54
Vertices
8,029
Triangles
8,218
Textures
6
Texture dictionary
ch1_01_rocks
Asset type
drawable
Kind
ydr
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01.rpf\ch1_01_seawall002.ydr
Definition file
cityhills_01_metadata_006_strm.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_01_seawall002 is placed 2 times on the map, most of all in Pacific Bluffs. One of its places: -2159.44, -443.94, 1.26.

The map files (IPLs) that place it include ch1_01_strm_7 and hei_ch1_01_strm_7.

Also placed by ch1_01_strm_7

Models like ch1_01_seawall002

local obj = CreateObject(`ch1_01_seawall002`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…