GTA Explorer

ch1_01_seaground_01

ch1_01_seaground_01, a piece of the GTA V map in Pacific Ocean

ch1_01_seaground_01 is a piece of the GTA V map in Pacific Ocean, from the base game. It measures 7.51 × 7.11 × 0.42 m and is drawn with 694 triangles and 2 textures, up to 150 m away.

Model
ch1_01_seaground_01
Hash
3751964496 (0xDFA26F50)
What it is
piece
Size (m)
7.51 × 7.11 × 0.42
Size class
large
LOD distance (m)
150
Vertices
774
Triangles
694
Textures
2
Texture dictionary
0x28d8df16
Asset type
drawable
Kind
ydr
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01_sea.rpf\ch1_01_seaground_01.ydr
Definition file
cityhills_01_metadata_017_strm.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_01_seaground_01 is placed 2 times on the map, most of all in Pacific Ocean. One of its places: -2841.60, -459.18, -43.70.

The map files (IPLs) that place it include ch1_01_sea_strm_0 and hei_ch1_01_sea_strm_0.

Also placed by ch1_01_sea_strm_0

Models like ch1_01_seaground_01

local obj = CreateObject(`ch1_01_seaground_01`, coords.x, coords.y, coords.z, false, false, false)

 

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