ch1_01_seaground_03

ch1_01_seaground_03 is a piece of the GTA V map in Pacific Ocean, from the base game. It measures 2.03 × 2.33 × 1.52 m and is drawn with 252 triangles and 1 texture, up to 150 m away.
- Model
- ch1_01_seaground_03
- Hash
- 39400637 (0x025934BD)
- What it is
- piece
- Size (m)
- 2.03 × 2.33 × 1.52
- Size class
- medium
- LOD distance (m)
- 150
- Vertices
- 234
- Triangles
- 252
- Textures
- 1
- Texture dictionary
- 0x28d8df16
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01_sea.rpf\ch1_01_seaground_03.ydr
- Definition file
- cityhills_01_metadata_017_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_seaground_03 is placed 2 times on the map, most of all in Pacific Ocean. One of its places: -2842.81, -458.13, -20.29.
The map files (IPLs) that place it include ch1_01_sea_strm_0 and hei_ch1_01_sea_strm_0.
Also placed by ch1_01_sea_strm_0
- prop_coral_pillar_01
- ch1_01_sea_l
- prop_cora_clam_01
- ch1_01_seaground_01
- ch1_01_seaground_02
- ch1_01_seaground_04
- ch1_01_seaground_05
- ch1_01_seaground_08
- ch1_01_sea_alga002
- ch1_01_sea_alga01
- ch1_01_sea_alga03
- ch1_01_sea_alga04
Models like ch1_01_seaground_03
local obj = CreateObject(`ch1_01_seaground_03`, coords.x, coords.y, coords.z, false, false, false)