ch1_01_seaground_02

ch1_01_seaground_02 is a piece of the GTA V map in Pacific Ocean, from the base game. It measures 8.91 × 5.15 × 1.24 m and is drawn with 1,310 triangles and 2 textures, up to 100 m away.
- Model
- ch1_01_seaground_02
- Hash
- 4035285270 (0xF0859116)
- What it is
- piece
- Size (m)
- 8.91 × 5.15 × 1.24
- Size class
- large
- LOD distance (m)
- 100
- Vertices
- 830
- Triangles
- 1,310
- Textures
- 2
- Texture dictionary
- 0x28d8df16
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01_sea.rpf\ch1_01_seaground_02.ydr
- Definition file
- cityhills_01_metadata_017_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_seaground_02 is placed 2 times on the map, most of all in Pacific Ocean. One of its places: -2840.69, -465.03, -19.77.
The map files (IPLs) that place it include ch1_01_sea_strm_0 and hei_ch1_01_sea_strm_0.
Also placed by ch1_01_sea_strm_0
- prop_coral_pillar_01
- ch1_01_sea_l
- prop_cora_clam_01
- ch1_01_seaground_01
- ch1_01_seaground_03
- ch1_01_seaground_04
- ch1_01_seaground_05
- ch1_01_seaground_08
- ch1_01_sea_alga002
- ch1_01_sea_alga01
- ch1_01_sea_alga03
- ch1_01_sea_alga04
Models like ch1_01_seaground_02
local obj = CreateObject(`ch1_01_seaground_02`, coords.x, coords.y, coords.z, false, false, false)