GTA Explorer

ch1_01_seaground_02

ch1_01_seaground_02, a piece of the GTA V map in Pacific Ocean

ch1_01_seaground_02 is a piece of the GTA V map in Pacific Ocean, from the base game. It measures 8.91 × 5.15 × 1.24 m and is drawn with 1,310 triangles and 2 textures, up to 100 m away.

Model
ch1_01_seaground_02
Hash
4035285270 (0xF0859116)
What it is
piece
Size (m)
8.91 × 5.15 × 1.24
Size class
large
LOD distance (m)
100
Vertices
830
Triangles
1,310
Textures
2
Texture dictionary
0x28d8df16
Asset type
drawable
Kind
ydr
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01_sea.rpf\ch1_01_seaground_02.ydr
Definition file
cityhills_01_metadata_017_strm.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_01_seaground_02 is placed 2 times on the map, most of all in Pacific Ocean. One of its places: -2840.69, -465.03, -19.77.

The map files (IPLs) that place it include ch1_01_sea_strm_0 and hei_ch1_01_sea_strm_0.

Also placed by ch1_01_sea_strm_0

Models like ch1_01_seaground_02

local obj = CreateObject(`ch1_01_seaground_02`, coords.x, coords.y, coords.z, false, false, false)

 

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