GTA Explorer

ch1_01_seaground_04

ch1_01_seaground_04, a piece of the GTA V map in Pacific Ocean

ch1_01_seaground_04 is a piece of the GTA V map in Pacific Ocean, from the base game. It measures 2.03 × 2.33 × 1.52 m and is drawn with 252 triangles and 1 texture, up to 150 m away.

Model
ch1_01_seaground_04
Hash
2194519460 (0x82CDB5A4)
What it is
piece
Size (m)
2.03 × 2.33 × 1.52
Size class
medium
LOD distance (m)
150
Vertices
234
Triangles
252
Textures
1
Texture dictionary
0x28d8df16
Asset type
drawable
Kind
ydr
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01_sea.rpf\ch1_01_seaground_04.ydr
Definition file
cityhills_01_metadata_017_strm.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_01_seaground_04 is placed 2 times on the map, most of all in Pacific Ocean. One of its places: -2844.27, -465.66, -20.28.

The map files (IPLs) that place it include ch1_01_sea_strm_0 and hei_ch1_01_sea_strm_0.

Also placed by ch1_01_sea_strm_0

Models like ch1_01_seaground_04

local obj = CreateObject(`ch1_01_seaground_04`, coords.x, coords.y, coords.z, false, false, false)

 

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