ch1_01_seaground_08

ch1_01_seaground_08 is a piece of the GTA V map in Pacific Ocean, from the base game. It measures 6.46 × 6.24 × 6.21 m and is drawn with 1,302 triangles and 1 texture, up to 150 m away.
- Model
- ch1_01_seaground_08
- Hash
- 995632826 (0x3B5826BA)
- What it is
- piece
- Size (m)
- 6.46 × 6.24 × 6.21
- Size class
- large
- LOD distance (m)
- 150
- Vertices
- 1,286
- Triangles
- 1,302
- Textures
- 1
- Texture dictionary
- 0x28d8df16
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01_sea.rpf\ch1_01_seaground_08.ydr
- Definition file
- cityhills_01_metadata_017_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_seaground_08 is placed 2 times on the map, most of all in Pacific Ocean. One of its places: -2834.43, -491.29, -38.74.
The map files (IPLs) that place it include ch1_01_sea_strm_0 and hei_ch1_01_sea_strm_0.
Also placed by ch1_01_sea_strm_0
- prop_coral_pillar_01
- ch1_01_sea_l
- prop_cora_clam_01
- ch1_01_seaground_01
- ch1_01_seaground_02
- ch1_01_seaground_03
- ch1_01_seaground_04
- ch1_01_seaground_05
- ch1_01_sea_alga002
- ch1_01_sea_alga01
- ch1_01_sea_alga03
- ch1_01_sea_alga04
Models like ch1_01_seaground_08
local obj = CreateObject(`ch1_01_seaground_08`, coords.x, coords.y, coords.z, false, false, false)