GTA Explorer

ch1_01_seawall002_lod

ch1_01_seawall002_lod, a low-detail (LOD) model of the GTA V map in Pacific Bluffs

ch1_01_seawall002_lod is a low-detail (LOD) model of the GTA V map in Pacific Bluffs, from the base game. It measures 18.5 × 16.8 × 6.55 m and is drawn with 1,484 triangles and 2 textures, up to 500 m away. It is the lower-detail copy of ch1_01_seawall002 that the game draws from far away.

Model
ch1_01_seawall002_lod
Hash
2012206562 (0x77EFD5E2)
What it is
low-detail (LOD) model
Size (m)
18.5 × 16.8 × 6.55
Size class
large
LOD distance (m)
500
Vertices
928
Triangles
1,484
Textures
2
Texture dictionary
ch1_01_lod
Asset type
drawabledictionary
Kind
ydd
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\cityhills_01.rpf\ch1_01_beach_slod_02_children.ydd
Definition file
cityhills_01_metadata_005.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_01_seawall002_lod is placed 2 times on the map, most of all in Pacific Bluffs. One of its places: -2159.24, -446.19, 2.59.

The map files (IPLs) that place it include ch1_01 and hei_ch1_01.

Also placed by ch1_01

local obj = CreateObject(`ch1_01_seawall002_lod`, coords.x, coords.y, coords.z, false, false, false)

 

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