ch1_01_seawrkb_lod

ch1_01_seawrkb_lod is a low-detail (LOD) model of the GTA V map in Pacific Ocean, from the base game. It measures 76.9 × 106 × 72.0 m and is drawn with 2,745 triangles and 1 texture, up to 250 m away.
- Model
- ch1_01_seawrkb_lod
- Hash
- 949250813 (0x38946AFD)
- What it is
- low-detail (LOD) model
- Size (m)
- 76.9 × 106 × 72.0
- Size class
- huge
- LOD distance (m)
- 250
- Vertices
- 5,880
- Triangles
- 2,745
- Textures
- 1
- Texture dictionary
- ch1_01_sea_lod
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01_sea.rpf\ch1_01_seawrkb_lod.ydr
- Definition file
- cityhills_01_metadata_018.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_seawrkb_lod is placed 2 times on the map, most of all in Pacific Ocean. One of its places: -2836.89, -553.74, -54.48.
The map files (IPLs) that place it include ch1_01_sea and hei_ch1_01_sea.
Also placed by ch1_01_sea
Models like ch1_01_seawrkb_lod
local obj = CreateObject(`ch1_01_seawrkb_lod`, coords.x, coords.y, coords.z, false, false, false)