ch1_01_gvyard_a

ch1_01_gvyard_a is a piece of the GTA V map in Pacific Bluffs, from the base game. It measures 118 × 128 × 28.4 m and is drawn with 9,015 triangles and 51 textures, up to 150 m away. From far away the game draws ch1_01_gvyard_a_lod in its place.
- Model
- ch1_01_gvyard_a
- Hash
- 2012638181 (0x77F66BE5)
- What it is
- piece
- Size (m)
- 118 × 128 × 28.4
- Size class
- huge
- LOD distance (m)
- 150
- Vertices
- 8,803
- Triangles
- 9,015
- Textures
- 51
- Texture dictionary
- ch1_01_gvyard
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01.rpf\ch1_01_gvyard_a.ydr
- Definition file
- cityhills_01_metadata_006_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_gvyard_a is placed 2 times on the map, most of all in Pacific Bluffs. One of its places: -1789.64, -228.65, 52.78.
The map files (IPLs) that place it include ch1_01_long_9 and hei_ch1_01_long_9.
Also placed by ch1_01_long_9
- prop_gravestones_04a
- ch1_01_beach013
- ch1_01_beachdec_04
- ch1_01_beachdec_05
- ch1_01_beachdec_06
- ch1_01_beachdec_07
- ch1_01_decl07
- ch1_01_foam_01
- ch1_01_gvyard_b
- ch1_01_newhedgesc
- ch1_01_scch_crprksurface
- ch1_01_uw_decb_04
Models like ch1_01_gvyard_a
local obj = CreateObject(`ch1_01_gvyard_a`, coords.x, coords.y, coords.z, false, false, false)