ch1_01_newhedgesc

ch1_01_newhedgesc is a piece of the GTA V map in Pacific Bluffs, from the base game. It measures 33.6 × 52.8 × 4.92 m and is drawn with 3,344 triangles and 4 textures, up to 81 m away. From far away the game draws ch1_01_newhedgesc_lod in its place.
- Model
- ch1_01_newhedgesc
- Hash
- 2949625378 (0xAFCFB622)
- What it is
- piece
- Size (m)
- 33.6 × 52.8 × 4.92
- Size class
- huge
- LOD distance (m)
- 81
- Vertices
- 3,618
- Triangles
- 3,344
- Textures
- 4
- Texture dictionary
- ch1_01_church
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01.rpf\ch1_01_newhedgesc.ydr
- Definition file
- cityhills_01_metadata_006_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_newhedgesc is placed 2 times on the map, most of all in Pacific Bluffs. One of its places: -1831.13, -229.11, 41.23.
The map files (IPLs) that place it include ch1_01_long_9 and hei_ch1_01_long_9.
Also placed by ch1_01_long_9
- prop_gravestones_04a
- ch1_01_beach013
- ch1_01_beachdec_04
- ch1_01_beachdec_05
- ch1_01_beachdec_06
- ch1_01_beachdec_07
- ch1_01_decl07
- ch1_01_foam_01
- ch1_01_gvyard_a
- ch1_01_gvyard_b
- ch1_01_scch_crprksurface
- ch1_01_uw_decb_04
Models like ch1_01_newhedgesc
- ch1_01__decal001
- ch1_01__decal002
- ch1_01_1a_slod1
- ch1_01_1b_slod1
- ch1_01_bank
- ch1_01_bankdtls
- ch1_01_barrier01
- ch1_01_barrier01a
- ch1_01_barrier01b
- ch1_01_basewalls00
- ch1_01_beach_slod_01
- ch1_01_beach_slod_02
local obj = CreateObject(`ch1_01_newhedgesc`, coords.x, coords.y, coords.z, false, false, false)