ch1_01_beachdec_04

ch1_01_beachdec_04 is a terrain piece of the GTA V map in Pacific Ocean, from the base game. It measures 64.6 × 52.0 × 11.1 m and is drawn with 599 triangles and 3 textures, up to 299 m away.
- Model
- ch1_01_beachdec_04
- Hash
- 1472433172 (0x57C38C14)
- What it is
- terrain piece
- Size (m)
- 64.6 × 52.0 × 11.1
- Size class
- huge
- LOD distance (m)
- 299
- Vertices
- 394
- Triangles
- 599
- Textures
- 3
- Texture dictionary
- ch1_01_land
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01.rpf\ch1_01_beachdec_04.ydr
- Definition file
- cityhills_01_metadata_006_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_beachdec_04 is placed 2 times on the map, most of all in Pacific Ocean. One of its places: -2319.67, -347.85, 7.72.
The map files (IPLs) that place it include ch1_01_long_9 and hei_ch1_01_long_9.
Also placed by ch1_01_long_9
- prop_gravestones_04a
- ch1_01_beach013
- ch1_01_beachdec_05
- ch1_01_beachdec_06
- ch1_01_beachdec_07
- ch1_01_decl07
- ch1_01_foam_01
- ch1_01_gvyard_a
- ch1_01_gvyard_b
- ch1_01_newhedgesc
- ch1_01_scch_crprksurface
- ch1_01_uw_decb_04
Models like ch1_01_beachdec_04
- ch1_01_beachdec_00
- ch1_01_beachdec_01
- ch1_01_beachdec_02
- ch1_01_beachdec_03
- ch1_01_beachdec_05
- ch1_01_beachdec_06
- ch1_01_beachdec_07
local obj = CreateObject(`ch1_01_beachdec_04`, coords.x, coords.y, coords.z, false, false, false)