ch1_01_laybyfloor

ch1_01_laybyfloor is a piece of the GTA V map in Pacific Bluffs, from the base game. It measures 35.7 × 32.1 × 3.41 m and is drawn with 953 triangles and 24 textures, up to 68 m away. From far away the game draws ch1_01_laybyfloor_lod in its place.
- Model
- ch1_01_laybyfloor
- Hash
- 2329515520 (0x8AD99600)
- What it is
- piece
- Size (m)
- 35.7 × 32.1 × 3.41
- Size class
- huge
- LOD distance (m)
- 68
- Vertices
- 1,465
- Triangles
- 953
- Textures
- 24
- Texture dictionary
- ch1_01_church
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01.rpf\ch1_01_laybyfloor.ydr
- Definition file
- cityhills_01_metadata_006_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_laybyfloor is placed 2 times on the map, most of all in Pacific Bluffs. One of its places: -2033.26, -143.82, 26.89.
The map files (IPLs) that place it include ch1_01_long_11 and hei_ch1_01_long_11.
Also placed by ch1_01_long_11
Models like ch1_01_laybyfloor
- ch1_01__decal001
- ch1_01__decal002
- ch1_01_1a_slod1
- ch1_01_1b_slod1
- ch1_01_bank
- ch1_01_bankdtls
- ch1_01_barrier01
- ch1_01_barrier01a
- ch1_01_barrier01b
- ch1_01_basewalls00
- ch1_01_beach_slod_01
- ch1_01_beach_slod_02
local obj = CreateObject(`ch1_01_laybyfloor`, coords.x, coords.y, coords.z, false, false, false)