ch_chint11_elev_shaft_shell

ch_chint11_elev_shaft_shell is a piece of the GTA V map, from The Diamond Casino Heist. It measures 5.47 × 7.16 × 92.0 m and is drawn with 1,857 triangles and 3 textures, up to 200 m away.
- Model
- ch_chint11_elev_shaft_shell
- Hash
- 998766977 (0x3B87F981)
- What it is
- piece
- Size (m)
- 5.47 × 7.16 × 92.0
- Size class
- huge
- LOD distance (m)
- 200
- Vertices
- 3,141
- Triangles
- 1,857
- Textures
- 3
- Texture dictionary
- ch_chint11_chint08_dlc_casino_elevator
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_11_ch.rpf\ch_chint11_elev_shaft_shell.ydr
- Definition file
- ch_dlc_int_11_ch.ytyp
- Comes from
- The Diamond Casino Heist (mpheist3)
- Pack
- mpheist3
Where it is
No map file places ch_chint11_elev_shaft_shell: scripts spawn it, or an interior’s entity set does.
Models like ch_chint11_elev_shaft_shell
- ch_chint11_boh_shell
- ch_chint11_cor2_decals
- ch_chint11_cor2_details
- ch_chint11_corridor_2_elev
- ch_chint11_elev_detail
- ch_chint11_elev_door01
- ch_chint11_elev_door02
- ch_chint11_hatch
- ch_chint11_hatch_door
- ch_chint11_hatch_hinge
- ch_chint11_ladder
- ch_chint11_railing
local obj = CreateObject(`ch_chint11_elev_shaft_shell`, coords.x, coords.y, coords.z, false, false, false)