ch1_01_sea_uwb_03

ch1_01_sea_uwb_03 is a water or sea piece of the GTA V map in Pacific Bluffs, from the base game. It measures 225 × 115 × 8.74 m and is drawn with 2,438 triangles and 15 textures, up to 299 m away. From far away the game draws ch1_01_sea_uwb_03_lod in its place.
- Model
- ch1_01_sea_uwb_03
- Hash
- 2810609897 (0xA78680E9)
- What it is
- water or sea piece
- Size (m)
- 225 × 115 × 8.74
- Size class
- huge
- LOD distance (m)
- 299
- Vertices
- 1,523
- Triangles
- 2,438
- Textures
- 15
- Texture dictionary
- 0xd887e3a2
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01_sea.rpf\ch1_01_sea_uwb_03.ydr
- Definition file
- cityhills_01_metadata_017_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_sea_uwb_03 is placed 2 times on the map, most of all in Pacific Bluffs. One of its places: -2932.20, -98.17, -6.60.
The map files (IPLs) that place it include ch1_01_sea_long_0 and hei_ch1_01_sea_long_0.
Also placed by ch1_01_sea_long_0
- prop_coral_grass_01
- prop_coral_sweed_04
- csx_seabed_bldr8_
- csx_seabed_rock1_
- prop_coral_kelp_02
- csx_seabed_bldr7_
- csx_seabed_bldr5_
- prop_coral_flat_02
- prop_coral_kelp_01
- csx_seabed_rock3_
- prop_coral_spikey_01
- prop_coral_sweed_02
Models like ch1_01_sea_uwb_03
local obj = CreateObject(`ch1_01_sea_uwb_03`, coords.x, coords.y, coords.z, false, false, false)