GTA Explorer

ch1_02_ch1_emissive_ch1_02_slod_01

ch1_02_ch1_emissive_ch1_02_slod_01, a super-low-detail (SLOD) model of the GTA V map in Banham Canyon

ch1_02_ch1_emissive_ch1_02_slod_01 is a super-low-detail (SLOD) model of the GTA V map in Banham Canyon, from the base game. It measures 37.8 × 134 × 10.8 m and is drawn with 70 triangles and 1 texture, up to 8,000 m away.

Model
ch1_02_ch1_emissive_ch1_02_slod_01
Hash
3066638547 (0xB6C930D3)
What it is
super-low-detail (SLOD) model
Size (m)
37.8 × 134 × 10.8
Size class
huge
LOD distance (m)
8000
Vertices
136
Triangles
70
Textures
1
Texture dictionary
ch1_lod_emissive_5_21_children
Asset type
drawabledictionary
Kind
ydd
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\cityhills_01.rpf\ch1_lod_emissive_5_21_children.ydd
Definition file
cityhills_01_metadata_016.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_02_ch1_emissive_ch1_02_slod_01 is placed 2 times on the map, most of all in Banham Canyon. One of its places: -3054.67, 507.28, 9.16.

The map files (IPLs) that place it include ch1_02 and hei_ch1_02.

Also placed by ch1_02

Models like ch1_02_ch1_emissive_ch1_02_slod_01

local obj = CreateObject(`ch1_02_ch1_emissive_ch1_02_slod_01`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…