ch1_01_ndec_00

ch1_01_ndec_00 is a piece of the GTA V map in Pacific Bluffs, from the base game. It measures 4.41 × 5.64 × 0.58 m and is drawn with 31 triangles and 3 textures, up to 299 m away.
- Model
- ch1_01_ndec_00
- Hash
- 1413502017 (0x54405441)
- What it is
- piece
- Size (m)
- 4.41 × 5.64 × 0.58
- Size class
- large
- LOD distance (m)
- 299
- Vertices
- 40
- Triangles
- 31
- Textures
- 3
- Texture dictionary
- ch1_01_land
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01.rpf\ch1_01_ndec_00.ydr
- Definition file
- cityhills_01_metadata_006_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_ndec_00 is placed 2 times on the map, most of all in Pacific Bluffs. One of its places: -2850.07, 40.09, 13.21.
The map files (IPLs) that place it include ch1_01_long_0 and hei_ch1_01_long_0.
Also placed by ch1_01_long_0
- prop_palm_med_01a
- ch1_01_beach008
- ch1_01_beachdec_00
- ch1_01_foam_05
- ch1_01_uw_decb_06
- prop_food_van_02
- prop_palm_fan_02_b
- prop_rock_1_i
Models like ch1_01_ndec_00
- ch1_01_ndec_01
- ch1_01_beachdec_00
- ch1_01_beachdec_01
- ch1_01_beachdec_02
- ch1_01_beachdec_03
- ch1_01_beachdec_04
- ch1_01_beachdec_05
- ch1_01_beachdec_06
- ch1_01_beachdec_07
- ch1_01_chumash_sign
- ch1_01_dec_06
- ch1_01_decl03
local obj = CreateObject(`ch1_01_ndec_00`, coords.x, coords.y, coords.z, false, false, false)