ch1_01_liquorsign02

ch1_01_liquorsign02 is a piece of the GTA V map in Banham Canyon, from the base game. It measures 4.57 × 1.14 × 11.9 m and is drawn with 7,614 triangles and 6 textures, up to 160 m away. From far away the game draws ch1_01_liquorsign02_lod in its place.
- Model
- ch1_01_liquorsign02
- Hash
- 1893817268 (0x70E15BB4)
- What it is
- piece
- Size (m)
- 4.57 × 1.14 × 11.9
- Size class
- large
- LOD distance (m)
- 160
- Vertices
- 7,551
- Triangles
- 7,614
- Textures
- 6
- Texture dictionary
- ch1_01_shops
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01.rpf\ch1_01_liquorsign02.ydr
- Definition file
- cityhills_01_metadata_006_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_liquorsign02 is placed 2 times on the map, most of all in Banham Canyon. One of its places: -2981.86, 366.17, 20.34.
The map files (IPLs) that place it include ch1_01_long_5 and hei_ch1_01_long_5.
Also placed by ch1_01_long_5
- prop_rock_1_i
- prop_rock_1_h
- prop_rock_1_f
- prop_rock_3_c
- prop_woodpile_01b
- ch1_01_ch1_01_ema
- ch1_01_decl10
- ch1_01_land_11
- ch1_01_liquorsign01
- ch1_01_liquorstr
- ch1_01_overpass_barsa
- ch1_01_overpass_barsb
Models like ch1_01_liquorsign02
- ch1_01__decal001
- ch1_01__decal002
- ch1_01_1a_slod1
- ch1_01_1b_slod1
- ch1_01_bank
- ch1_01_bankdtls
- ch1_01_barrier01
- ch1_01_barrier01a
- ch1_01_barrier01b
- ch1_01_basewalls00
- ch1_01_beach_slod_01
- ch1_01_beach_slod_02
local obj = CreateObject(`ch1_01_liquorsign02`, coords.x, coords.y, coords.z, false, false, false)