GTA Explorer

ch1_02_ch1_emissive_ch1_02_12

ch1_02_ch1_emissive_ch1_02_12, an emissive (light) mesh of the GTA V map in Banham Canyon

ch1_02_ch1_emissive_ch1_02_12 is an emissive (light) mesh of the GTA V map in Banham Canyon, from the base game. It measures 20.9 × 18.2 × 5.80 m and is drawn with 216 triangles and 4 textures, up to 68 m away.

Model
ch1_02_ch1_emissive_ch1_02_12
Hash
1575450130 (0x5DE77612)
What it is
emissive (light) mesh
Size (m)
20.9 × 18.2 × 5.80
Size class
huge
LOD distance (m)
68
Vertices
432
Triangles
216
Textures
4
Texture dictionary
0x1a5cb081
Asset type
drawable
Kind
ydr
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_02.rpf\ch1_02_ch1_emissive_ch1_02_12.ydr
Definition file
cityhills_01_metadata_015_strm.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_02_ch1_emissive_ch1_02_12 is placed 2 times on the map, most of all in Banham Canyon. One of its places: -3046.11, 525.68, 7.62.

The map files (IPLs) that place it include ch1_02_strm_2 and hei_ch1_02_strm_2.

Also placed by ch1_02_strm_2

Models like ch1_02_ch1_emissive_ch1_02_12

local obj = CreateObject(`ch1_02_ch1_emissive_ch1_02_12`, coords.x, coords.y, coords.z, false, false, false)

 

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