bunk_int-31 Dictionary bunk_int-31 Clips caddy3-31, csb_agent_dual-31, csb_agent^1_dual-31, csb_mp_agent14_dual-31, exportcamera-31, gr_prop_gr_crate_pistol_02a-31, gr_prop_gr_crate_pistol_02a^1-31, gr_prop_gr_crate_pistol_02a^2-31, gr_prop_gr_crates_weapon_mix_01b-31, gr_prop_gr_jailer_keys_01a-31, gr_prop_gr_target_w_02a-31, gr_prop_gr_target_w_02a^1-31, gr_prop_gr_target_w_02a^2-31, gr_prop_gr_tunnel_gate-31, hei_prop_heist_emp-31, mp_m_freemode_01_dual-31, mp_m_weapwork_01_dual-31, mp_m_weapwork_01^1_dual-31, mp_m_weapwork_01^2_dual-31, mule3-31, prop_npc_phone-31, prop_phone_overlay_anim-31, w_ar_assaultrifle_mag1-31, w_ar_assaultrifle_mag1^1-31, w_ar_assaultrifle-31, w_ar_assaultrifle^1-31, w_ar_assaultriflemk2_mag1-31, w_ar_assaultriflemk2_mag1^1-31, w_ar_assaultriflemk2-31, w_at_ar_barrel_1-31 Pack mpgunrunning RequestAnimDict('bunk_int-31')
while not HasAnimDictLoaded('bunk_int-31') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'bunk_int-31', 'caddy3-31', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…