bunk_int-16 Dictionary bunk_int-16 Clips caddy3-16, csb_agent_dual-16, csb_agent^1_dual-16, csb_mp_agent14_dual-16, exportcamera-16, gr_prop_gr_crate_pistol_02a-16, gr_prop_gr_crate_pistol_02a^1-16, gr_prop_gr_crate_pistol_02a^2-16, gr_prop_gr_crates_weapon_mix_01b-16, gr_prop_gr_jailer_keys_01a-16, gr_prop_gr_target_w_02a-16, gr_prop_gr_target_w_02a^1-16, gr_prop_gr_target_w_02a^2-16, gr_prop_gr_tunnel_gate-16, hei_prop_heist_emp-16, mp_m_freemode_01_dual-16, mp_m_weapwork_01_dual-16, mp_m_weapwork_01^1_dual-16, mp_m_weapwork_01^2_dual-16, mule3-16, prop_npc_phone-16, prop_phone_overlay_anim-16, w_ar_assaultrifle_mag1-16, w_ar_assaultrifle_mag1^1-16, w_ar_assaultrifle-16, w_ar_assaultrifle^1-16, w_ar_assaultriflemk2_mag1-16, w_ar_assaultriflemk2_mag1^1-16, w_ar_assaultriflemk2-16, w_at_ar_barrel_1-16 Pack mpgunrunning RequestAnimDict('bunk_int-16')
while not HasAnimDictLoaded('bunk_int-16') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'bunk_int-16', 'caddy3-16', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…