bunk_int-32 Dictionary bunk_int-32 Clips caddy3-32, csb_agent_dual-32, csb_agent^1_dual-32, csb_mp_agent14_dual-32, exportcamera-32, gr_prop_gr_crate_pistol_02a-32, gr_prop_gr_crate_pistol_02a^1-32, gr_prop_gr_crate_pistol_02a^2-32, gr_prop_gr_crates_weapon_mix_01b-32, gr_prop_gr_jailer_keys_01a-32, gr_prop_gr_target_w_02a-32, gr_prop_gr_target_w_02a^1-32, gr_prop_gr_target_w_02a^2-32, gr_prop_gr_tunnel_gate-32, hei_prop_heist_emp-32, mp_m_freemode_01_dual-32, mp_m_weapwork_01_dual-32, mp_m_weapwork_01^1_dual-32, mp_m_weapwork_01^2_dual-32, mule3-32, prop_npc_phone-32, prop_phone_overlay_anim-32, w_ar_assaultrifle_mag1-32, w_ar_assaultrifle_mag1^1-32, w_ar_assaultrifle-32, w_ar_assaultrifle^1-32, w_ar_assaultriflemk2_mag1-32, w_ar_assaultriflemk2_mag1^1-32, w_ar_assaultriflemk2-32, w_at_ar_barrel_1-32 Pack mpgunrunning RequestAnimDict('bunk_int-32')
while not HasAnimDictLoaded('bunk_int-32') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'bunk_int-32', 'caddy3-32', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…