bunk_int-12 Dictionary bunk_int-12 Clips caddy3-12, csb_agent_dual-12, csb_agent^1_dual-12, csb_mp_agent14_dual-12, exportcamera-12, gr_prop_gr_crate_pistol_02a-12, gr_prop_gr_crate_pistol_02a^1-12, gr_prop_gr_crate_pistol_02a^2-12, gr_prop_gr_crates_weapon_mix_01b-12, gr_prop_gr_jailer_keys_01a-12, gr_prop_gr_target_w_02a-12, gr_prop_gr_target_w_02a^1-12, gr_prop_gr_target_w_02a^2-12, gr_prop_gr_tunnel_gate-12, hei_prop_heist_emp-12, mp_m_freemode_01_dual-12, mp_m_weapwork_01_dual-12, mp_m_weapwork_01^1_dual-12, mp_m_weapwork_01^2_dual-12, mule3-12, prop_npc_phone-12, prop_phone_overlay_anim-12, w_ar_assaultrifle_mag1-12, w_ar_assaultrifle_mag1^1-12, w_ar_assaultrifle-12, w_ar_assaultrifle^1-12, w_ar_assaultriflemk2_mag1-12, w_ar_assaultriflemk2_mag1^1-12, w_ar_assaultriflemk2-12, w_at_ar_barrel_1-12 Pack mpgunrunning RequestAnimDict('bunk_int-12')
while not HasAnimDictLoaded('bunk_int-12') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'bunk_int-12', 'caddy3-12', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…