bunk_int-27 Dictionary bunk_int-27 Clips caddy3-27, csb_agent_dual-27, csb_agent^1_dual-27, csb_mp_agent14_dual-27, exportcamera-27, gr_prop_gr_crate_pistol_02a-27, gr_prop_gr_crate_pistol_02a^1-27, gr_prop_gr_crate_pistol_02a^2-27, gr_prop_gr_crates_weapon_mix_01b-27, gr_prop_gr_jailer_keys_01a-27, gr_prop_gr_target_w_02a-27, gr_prop_gr_target_w_02a^1-27, gr_prop_gr_target_w_02a^2-27, gr_prop_gr_tunnel_gate-27, hei_prop_heist_emp-27, mp_m_freemode_01_dual-27, mp_m_weapwork_01_dual-27, mp_m_weapwork_01^1_dual-27, mp_m_weapwork_01^2_dual-27, mule3-27, prop_npc_phone-27, prop_phone_overlay_anim-27, w_ar_assaultrifle_mag1-27, w_ar_assaultrifle_mag1^1-27, w_ar_assaultrifle-27, w_ar_assaultrifle^1-27, w_ar_assaultriflemk2_mag1-27, w_ar_assaultriflemk2_mag1^1-27, w_ar_assaultriflemk2-27, w_at_ar_barrel_1-27 Pack mpgunrunning RequestAnimDict('bunk_int-27')
while not HasAnimDictLoaded('bunk_int-27') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'bunk_int-27', 'caddy3-27', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…