bunk_int-28 Dictionary bunk_int-28 Clips caddy3-28, csb_agent_dual-28, csb_agent^1_dual-28, csb_mp_agent14_dual-28, exportcamera-28, gr_prop_gr_crate_pistol_02a-28, gr_prop_gr_crate_pistol_02a^1-28, gr_prop_gr_crate_pistol_02a^2-28, gr_prop_gr_crates_weapon_mix_01b-28, gr_prop_gr_jailer_keys_01a-28, gr_prop_gr_target_w_02a-28, gr_prop_gr_target_w_02a^1-28, gr_prop_gr_target_w_02a^2-28, gr_prop_gr_tunnel_gate-28, hei_prop_heist_emp-28, mp_m_freemode_01_dual-28, mp_m_weapwork_01_dual-28, mp_m_weapwork_01^1_dual-28, mp_m_weapwork_01^2_dual-28, mule3-28, prop_npc_phone-28, prop_phone_overlay_anim-28, w_ar_assaultrifle_mag1-28, w_ar_assaultrifle_mag1^1-28, w_ar_assaultrifle-28, w_ar_assaultrifle^1-28, w_ar_assaultriflemk2_mag1-28, w_ar_assaultriflemk2_mag1^1-28, w_ar_assaultriflemk2-28, w_at_ar_barrel_1-28 Pack mpgunrunning RequestAnimDict('bunk_int-28')
while not HasAnimDictLoaded('bunk_int-28') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'bunk_int-28', 'caddy3-28', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…