bunk_int-30 Dictionary bunk_int-30 Clips caddy3-30, csb_agent_dual-30, csb_agent^1_dual-30, csb_mp_agent14_dual-30, exportcamera-30, gr_prop_gr_crate_pistol_02a-30, gr_prop_gr_crate_pistol_02a^1-30, gr_prop_gr_crate_pistol_02a^2-30, gr_prop_gr_crates_weapon_mix_01b-30, gr_prop_gr_jailer_keys_01a-30, gr_prop_gr_target_w_02a-30, gr_prop_gr_target_w_02a^1-30, gr_prop_gr_target_w_02a^2-30, gr_prop_gr_tunnel_gate-30, hei_prop_heist_emp-30, mp_m_freemode_01_dual-30, mp_m_weapwork_01_dual-30, mp_m_weapwork_01^1_dual-30, mp_m_weapwork_01^2_dual-30, mule3-30, prop_npc_phone-30, prop_phone_overlay_anim-30, w_ar_assaultrifle_mag1-30, w_ar_assaultrifle_mag1^1-30, w_ar_assaultrifle-30, w_ar_assaultrifle^1-30, w_ar_assaultriflemk2_mag1-30, w_ar_assaultriflemk2_mag1^1-30, w_ar_assaultriflemk2-30, w_at_ar_barrel_1-30 Pack mpgunrunning RequestAnimDict('bunk_int-30')
while not HasAnimDictLoaded('bunk_int-30') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'bunk_int-30', 'caddy3-30', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…