bunk_int-8 Dictionary bunk_int-8 Clips caddy3-8, csb_agent_dual-8, csb_agent^1_dual-8, csb_mp_agent14_dual-8, exportcamera-8, gr_prop_gr_crate_pistol_02a-8, gr_prop_gr_crate_pistol_02a^1-8, gr_prop_gr_crate_pistol_02a^2-8, gr_prop_gr_crates_weapon_mix_01b-8, gr_prop_gr_jailer_keys_01a-8, gr_prop_gr_target_w_02a-8, gr_prop_gr_target_w_02a^1-8, gr_prop_gr_target_w_02a^2-8, gr_prop_gr_tunnel_gate-8, hei_prop_heist_emp-8, mp_m_freemode_01_dual-8, mp_m_weapwork_01_dual-8, mp_m_weapwork_01^1_dual-8, mp_m_weapwork_01^2_dual-8, mule3-8, prop_npc_phone-8, prop_phone_overlay_anim-8, w_ar_assaultrifle_mag1-8, w_ar_assaultrifle_mag1^1-8, w_ar_assaultrifle-8, w_ar_assaultrifle^1-8, w_ar_assaultriflemk2_mag1-8, w_ar_assaultriflemk2_mag1^1-8, w_ar_assaultriflemk2-8, w_at_ar_barrel_1-8 Pack mpgunrunning RequestAnimDict('bunk_int-8')
while not HasAnimDictLoaded('bunk_int-8') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'bunk_int-8', 'caddy3-8', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…