ch1_02_cloth32

ch1_02_cloth32 is a piece of the GTA V map in Banham Canyon, from the base game. It measures 12.6 × 11.0 × 0.26 m and is drawn with 384 triangles and 3 textures, up to 70 m away.
- Model
- ch1_02_cloth32
- Hash
- 3421716299 (0xCBF33F4B)
- What it is
- piece
- Size (m)
- 12.6 × 11.0 × 0.26
- Size class
- large
- LOD distance (m)
- 70
- Vertices
- 221
- Triangles
- 384
- Textures
- 3
- Texture dictionary
- ch1_02_build
- Asset type
- fragment
- Kind
- yft
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_02.rpf\ch1_02_cloth32.yft
- Definition file
- cityhills_01_metadata_015_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_02_cloth32 is placed 2 times on the map, most of all in Banham Canyon. One of its places: -3105.75, 346.46, 6.00.
The map files (IPLs) that place it include ch1_02_strm_1 and hei_ch1_02_strm_1.
Also placed by ch1_02_strm_1
- prop_fncres_01a
- prop_letterbox_01
- prop_pot_plant_01a
- prop_pot_plant_01e
- prop_table_04_chr
- prop_letterbox_03
- prop_patio_lounger_3
- prop_pot_plant_01d
- prop_roofvent_09a
- prop_oldlight_01c
- prop_rub_tyre_02
- prop_aircon_s_02b
Models like ch1_02_cloth32
- ch1_02_12
- ch1_02_armco_left001
- ch1_02_armco_left001b
- ch1_02_beach_01
- ch1_02_beach_01_dec
- ch1_02_beach_02
- ch1_02_blends_00100
- ch1_02_blends_00101
- ch1_02_blends_00102
- ch1_02_blg02cloth01
- ch1_02_build_02
local obj = CreateObject(`ch1_02_cloth32`, coords.x, coords.y, coords.z, false, false, false)