GTA Explorer

ch1_01_sea_uwb_04_lod

ch1_01_sea_uwb_04_lod, a low-detail (LOD) model of the GTA V map in Pacific Ocean

ch1_01_sea_uwb_04_lod is a low-detail (LOD) model of the GTA V map in Pacific Ocean, from the base game. It measures 277 × 333 × 14.6 m and is drawn with 3,853 triangles and 1 texture, up to 1,000 m away. It is the lower-detail copy of ch1_01_sea_uwb_04 that the game draws from far away.

Model
ch1_01_sea_uwb_04_lod
Hash
2133744557 (0x7F2E5BAD)
What it is
low-detail (LOD) model
Size (m)
277 × 333 × 14.6
Size class
huge
LOD distance (m)
1000
Vertices
2,191
Triangles
3,853
Textures
1
Texture dictionary
ch1_01_sea_lod
Asset type
drawable
Kind
ydr
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01_sea.rpf\ch1_01_sea_uwb_04_lod.ydr
Definition file
cityhills_01_metadata_018.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_01_sea_uwb_04_lod is placed 2 times on the map, most of all in Pacific Ocean. One of its places: -3127.24, 26.39, -9.93.

The map files (IPLs) that place it include ch1_01_sea and hei_ch1_01_sea.

Also placed by ch1_01_sea

Models like ch1_01_sea_uwb_04_lod

local obj = CreateObject(`ch1_01_sea_uwb_04_lod`, coords.x, coords.y, coords.z, false, false, false)

 

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