ch1_01_sea_ch1_01_uwb_06

ch1_01_sea_ch1_01_uwb_06 is a water or sea piece of the GTA V map in Pacific Ocean, from the base game. It measures 362 × 264 × 57.3 m and is drawn with 18,998 triangles and 26 textures, up to 299 m away.
- Model
- ch1_01_sea_ch1_01_uwb_06
- Hash
- 1258855961 (0x4B089E19)
- What it is
- water or sea piece
- Size (m)
- 362 × 264 × 57.3
- Size class
- huge
- LOD distance (m)
- 299
- Vertices
- 14,000
- Triangles
- 18,998
- Textures
- 26
- Texture dictionary
- ch1_01_sea_ch1_01_uw
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01_sea.rpf\ch1_01_sea_ch1_01_uwb_06.ydr
- Definition file
- cityhills_01_metadata_017_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_sea_ch1_01_uwb_06 is placed 2 times on the map, most of all in Pacific Ocean. One of its places: -2470.13, -596.02, -34.30.
The map files (IPLs) that place it include ch1_01_sea_long_0 and hei_ch1_01_sea_long_0.
Also placed by ch1_01_sea_long_0
- prop_coral_grass_01
- prop_coral_sweed_04
- csx_seabed_bldr8_
- csx_seabed_rock1_
- prop_coral_kelp_02
- csx_seabed_bldr7_
- csx_seabed_bldr5_
- prop_coral_flat_02
- prop_coral_kelp_01
- csx_seabed_rock3_
- prop_coral_spikey_01
- prop_coral_sweed_02
Models like ch1_01_sea_ch1_01_uwb_06
- ch1_01_sea_ch1_01_uwb_00
- ch1_01_sea_ch1_01_uw_01
- ch1_01_sea_ch1_01_uw_02
- ch1_01_sea_ch1_01_uw_03
- ch1_01_sea_ch1_01_uw_04
- ch1_01_sea_ch1_01_uw_05
- ch1_01_sea_ch1_01_uw_07
- ch1_01_sea_ch1_01_uw_08
- ch1_01_sea_ch1_01_uw_09
- ch1_01_sea_ch1_01_uw_10
- ch1_01_sea_ch1_01_uw_11
- ch1_01_sea_ch1_01_uw_12
local obj = CreateObject(`ch1_01_sea_ch1_01_uwb_06`, coords.x, coords.y, coords.z, false, false, false)