ch1_01_hedgetopc

ch1_01_hedgetopc is a vegetation piece of the GTA V map in Pacific Bluffs, from the base game. It measures 33.5 × 52.9 × 3.13 m and is drawn with 946 triangles and 3 textures, up to 56 m away.
- Model
- ch1_01_hedgetopc
- Hash
- 1092941051 (0x4124F4FB)
- What it is
- vegetation piece
- Size (m)
- 33.5 × 52.9 × 3.13
- Size class
- huge
- LOD distance (m)
- 56
- Vertices
- 1,234
- Triangles
- 946
- Textures
- 3
- Texture dictionary
- ch1_01_church
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01.rpf\ch1_01_hedgetopc.ydr
- Definition file
- cityhills_01_metadata_006_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_hedgetopc is placed 2 times on the map, most of all in Pacific Bluffs. One of its places: -1831.12, -229.11, 42.41.
The map files (IPLs) that place it include ch1_01_strm_8 and hei_ch1_01_strm_8.
Also placed by ch1_01_strm_8
- prop_gravestones_01a
- prop_gravestones_02a
- prop_gravestones_07a
- prop_gravestones_09a
- prop_fncres_02a
- prop_fncres_02d
- prop_bollard_05
- prop_gravetomb_01a
- prop_gravestones_05a
- prop_fncres_06a
- prop_snow_flower_02
- prop_birdbathtap
Models like ch1_01_hedgetopc
- ch1_01__decal001
- ch1_01__decal002
- ch1_01_1a_slod1
- ch1_01_1b_slod1
- ch1_01_bank
- ch1_01_bankdtls
- ch1_01_barrier01
- ch1_01_barrier01a
- ch1_01_barrier01b
- ch1_01_basewalls00
- ch1_01_beach_slod_01
- ch1_01_beach_slod_02
local obj = CreateObject(`ch1_01_hedgetopc`, coords.x, coords.y, coords.z, false, false, false)