ch1_01_ladder

ch1_01_ladder is a piece of the GTA V map in Pacific Bluffs, from the base game. It measures 0.65 × 0.61 × 4.80 m and is drawn with 320 triangles and 3 textures, up to 100 m away.
- Model
- ch1_01_ladder
- Hash
- 2902162981 (0xACFB7E25)
- What it is
- piece
- Size (m)
- 0.65 × 0.61 × 4.80
- Size class
- medium
- LOD distance (m)
- 100
- Vertices
- 624
- Triangles
- 320
- Textures
- 3
- Texture dictionary
- ch1_01_tcblgs
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01.rpf\ch1_01_ladder.ydr
- Definition file
- cityhills_01_metadata_006_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_ladder is placed 2 times on the map, most of all in Pacific Bluffs. One of its places: -2953.42, 39.56, 12.13.
The map files (IPLs) that place it include ch1_01_strm_0 and hei_ch1_01_strm_0.
Also placed by ch1_01_strm_0
- prop_bench_03
- prop_tennis_ball
- prop_patio_lounger_3
- prop_bench_10
- prop_jetski_trailer_01
- prop_tennis_rack_01
- prop_veg_grass_02_a
- prop_fnclink_03a
- prop_towel_rail_01
- prop_beach_bag_01b
- prop_chair_01a
- prop_ftowel_07
Models like ch1_01_ladder
- ch1_01__decal001
- ch1_01__decal002
- ch1_01_1a_slod1
- ch1_01_1b_slod1
- ch1_01_bank
- ch1_01_bankdtls
- ch1_01_barrier01
- ch1_01_barrier01a
- ch1_01_barrier01b
- ch1_01_basewalls00
- ch1_01_beach_slod_01
- ch1_01_beach_slod_02
local obj = CreateObject(`ch1_01_ladder`, coords.x, coords.y, coords.z, false, false, false)