ch1_01_land_02

ch1_01_land_02 is a terrain piece of the GTA V map in Pacific Bluffs, from the base game. It measures 341 × 286 × 160 m and is drawn with 8,181 triangles and 59 textures, up to 299 m away. From far away the game draws ch1_01_land_02_lod in its place.
- Model
- ch1_01_land_02
- Hash
- 4196454990 (0xFA20D24E)
- What it is
- terrain piece
- Size (m)
- 341 × 286 × 160
- Size class
- huge
- LOD distance (m)
- 299
- Vertices
- 6,334
- Triangles
- 8,181
- Textures
- 59
- Texture dictionary
- ch1_01_land
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01.rpf\ch1_01_land_02.ydr
- Definition file
- cityhills_01_metadata_006_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_land_02 is placed 2 times on the map, most of all in Pacific Bluffs. One of its places: -2820.35, 198.69, 92.55.
The map files (IPLs) that place it include ch1_01_long_4 and hei_ch1_01_long_4.
Also placed by ch1_01_long_4
- prop_rock_1_g
- prop_rock_1_i
- prop_palm_fan_02_b
- ch1_01_barrier01a
- ch1_01_beach012
- ch1_01_decl03
- ch1_01_decl03b
- ch1_01_decl04
- ch1_01_foam_06
- ch1_01_land_01
- ch1_01_poolwtr
- ch1_01_uw_decb_02
Models like ch1_01_land_02
- ch1_01_land_00a
- ch1_01_land_00b
- ch1_01_land_01
- ch1_01_land_03
- ch1_01_land_04
- ch1_01_land_05
- ch1_01_land_06
- ch1_01_land_07
local obj = CreateObject(`ch1_01_land_02`, coords.x, coords.y, coords.z, false, false, false)