ch1_01_korizhut

ch1_01_korizhut is a piece of the GTA V map in Richman, from the base game. It measures 16.2 × 16.8 × 5.87 m and is drawn with 4,241 triangles and 8 textures, up to 90 m away. From far away the game draws ch1_01_korizhut_lod in its place.
- Model
- ch1_01_korizhut
- Hash
- 4166669393 (0xF85A5451)
- What it is
- piece
- Size (m)
- 16.2 × 16.8 × 5.87
- Size class
- large
- LOD distance (m)
- 90
- Vertices
- 5,637
- Triangles
- 4,241
- Textures
- 8
- Texture dictionary
- ch1_01_prkentr
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01.rpf\ch1_01_korizhut.ydr
- Definition file
- cityhills_01_metadata_006_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_korizhut is placed 2 times on the map, most of all in Richman. One of its places: -1856.70, 85.24, 80.87.
The map files (IPLs) that place it include ch1_01_strm_6 and hei_ch1_01_strm_6.
Also placed by ch1_01_strm_6
- prop_folder_01
- prop_monitor_01b
- prop_bin_10a
- prop_bollard_02c
- prop_cabinet_01
- prop_coathook_01
- prop_fan_01
- prop_off_chair_04
- prop_off_phone_01
- prop_pc_01a
- prop_radio_01
- prop_till_02
Models like ch1_01_korizhut
- ch1_01__decal001
- ch1_01__decal002
- ch1_01_1a_slod1
- ch1_01_1b_slod1
- ch1_01_bank
- ch1_01_bankdtls
- ch1_01_barrier01
- ch1_01_barrier01a
- ch1_01_barrier01b
- ch1_01_basewalls00
- ch1_01_beach_slod_01
- ch1_01_beach_slod_02
local obj = CreateObject(`ch1_01_korizhut`, coords.x, coords.y, coords.z, false, false, false)