GTA Explorer

ch1_06f_emissiveb

ch1_06f_emissiveb, an emissive (light) mesh of the GTA V map in Richman

ch1_06f_emissiveb is an emissive (light) mesh of the GTA V map in Richman, from the base game. It measures 17.4 × 25.1 × 7.17 m and is drawn with 498 triangles and 2 textures, up to 90 m away. From far away the game draws ch1_06f_emissiveb_lod in its place.

Model
ch1_06f_emissiveb
Hash
1480725270 (0x58421316)
What it is
emissive (light) mesh
Size (m)
17.4 × 25.1 × 7.17
Size class
huge
LOD distance (m)
90
Vertices
980
Triangles
498
Textures
2
Texture dictionary
0xbd680055
Asset type
drawable
Kind
ydr
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_06f.rpf\ch1_06f_emissiveb.ydr
Definition file
cityhills_01_metadata_002_strm.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_06f_emissiveb is placed 2 times on the map, most of all in Richman. One of its places: -1898.52, 249.28, 89.00.

The map files (IPLs) that place it include ch1_06f_strm_0 and hei_ch1_06f_strm_0.

Also placed by ch1_06f_strm_0

Models like ch1_06f_emissiveb

local obj = CreateObject(`ch1_06f_emissiveb`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…