GTA Explorer

ch1_06f_emissivec

ch1_06f_emissivec, an emissive (light) mesh of the GTA V map in Richman

ch1_06f_emissivec is an emissive (light) mesh of the GTA V map in Richman, from the base game. It measures 24.6 × 21.5 × 3.41 m and is drawn with 400 triangles and 1 texture, up to 100 m away. From far away the game draws ch1_06f_emissivec_lod in its place.

Model
ch1_06f_emissivec
Hash
2326263777 (0x8AA7F7E1)
What it is
emissive (light) mesh
Size (m)
24.6 × 21.5 × 3.41
Size class
huge
LOD distance (m)
100
Vertices
760
Triangles
400
Textures
1
Texture dictionary
0xbd680055
Asset type
drawable
Kind
ydr
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_06f.rpf\ch1_06f_emissivec.ydr
Definition file
cityhills_01_metadata_002_strm.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_06f_emissivec is placed 2 times on the map, most of all in Richman. One of its places: -1911.76, 299.70, 89.49.

The map files (IPLs) that place it include ch1_06f_strm_1 and hei_ch1_06f_strm_1.

Also placed by ch1_06f_strm_1

Models like ch1_06f_emissivec

local obj = CreateObject(`ch1_06f_emissivec`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…