ch1_06f_emissivea

ch1_06f_emissivea is an emissive (light) mesh of the GTA V map in Richman, from the base game. It measures 31.0 × 21.2 × 6.26 m and is drawn with 410 triangles and 3 textures, up to 100 m away. From far away the game draws ch1_06f_emissivea_lod in its place.
- Model
- ch1_06f_emissivea
- Hash
- 341085004 (0x14548B4C)
- What it is
- emissive (light) mesh
- Size (m)
- 31.0 × 21.2 × 6.26
- Size class
- huge
- LOD distance (m)
- 100
- Vertices
- 804
- Triangles
- 410
- Textures
- 3
- Texture dictionary
- 0xbd680055
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_06f.rpf\ch1_06f_emissivea.ydr
- Definition file
- cityhills_01_metadata_002_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_06f_emissivea is placed 2 times on the map, most of all in Richman. One of its places: -1858.04, 201.87, 86.66.
The map files (IPLs) that place it include ch1_06f_strm_0 and hei_ch1_06f_strm_0.
Also placed by ch1_06f_strm_0
- prop_lrggate_01_pst
- prop_lrggate_03a
- ch1_06f_emissiveb
- ch1_06f_fence_m00
- ch1_06f_fence_m02
- ch1_06f_fence_m04
- ch1_06f_fence_m06
- ch1_06f_fence_m08
- ch1_06f_fence_mm01
- ch1_06f_fence_mm02
- ch1_06f_fence_mm03
- ch1_06f_fur00
Models like ch1_06f_emissivea
- ch1_06f_emi_slod
- ch1_06f_emissiveb
- ch1_06f_emissivec
- ch1_06f_emissivee
- ch1_06f_emissivef
- ch1_06f_emissiveg
- ch1_06f_fence_m00
- ch1_06f_fence_m02
- ch1_06f_fence_m04
- ch1_06f_fence_m06
local obj = CreateObject(`ch1_06f_emissivea`, coords.x, coords.y, coords.z, false, false, false)