GTA Explorer

ch1_06f_emissivea

ch1_06f_emissivea, an emissive (light) mesh of the GTA V map in Richman

ch1_06f_emissivea is an emissive (light) mesh of the GTA V map in Richman, from the base game. It measures 31.0 × 21.2 × 6.26 m and is drawn with 410 triangles and 3 textures, up to 100 m away. From far away the game draws ch1_06f_emissivea_lod in its place.

Model
ch1_06f_emissivea
Hash
341085004 (0x14548B4C)
What it is
emissive (light) mesh
Size (m)
31.0 × 21.2 × 6.26
Size class
huge
LOD distance (m)
100
Vertices
804
Triangles
410
Textures
3
Texture dictionary
0xbd680055
Asset type
drawable
Kind
ydr
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_06f.rpf\ch1_06f_emissivea.ydr
Definition file
cityhills_01_metadata_002_strm.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_06f_emissivea is placed 2 times on the map, most of all in Richman. One of its places: -1858.04, 201.87, 86.66.

The map files (IPLs) that place it include ch1_06f_strm_0 and hei_ch1_06f_strm_0.

Also placed by ch1_06f_strm_0

Models like ch1_06f_emissivea

local obj = CreateObject(`ch1_06f_emissivea`, coords.x, coords.y, coords.z, false, false, false)

 

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