GTA Explorer

ch1_06f_emissiveg

ch1_06f_emissiveg, an emissive (light) mesh of the GTA V map in Richman

ch1_06f_emissiveg is an emissive (light) mesh of the GTA V map in Richman, from the base game. It measures 20.5 × 16.3 × 7.63 m and is drawn with 168 triangles and 3 textures, up to 90 m away. From far away the game draws ch1_06f_emissiveg_lod in its place.

Model
ch1_06f_emissiveg
Hash
1271986740 (0x4BD0FA34)
What it is
emissive (light) mesh
Size (m)
20.5 × 16.3 × 7.63
Size class
huge
LOD distance (m)
90
Vertices
334
Triangles
168
Textures
3
Texture dictionary
0xbd680055
Asset type
drawable
Kind
ydr
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_06f.rpf\ch1_06f_emissiveg.ydr
Definition file
cityhills_01_metadata_002_strm.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_06f_emissiveg is placed 2 times on the map, most of all in Richman. One of its places: -1679.28, 380.76, 87.99.

The map files (IPLs) that place it include ch1_06f_strm_1 and hei_ch1_06f_strm_1.

Also placed by ch1_06f_strm_1

Models like ch1_06f_emissiveg

local obj = CreateObject(`ch1_06f_emissiveg`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…