ch1_06f_emissivef

ch1_06f_emissivef is an emissive (light) mesh of the GTA V map in Richman, from the base game. It measures 32.6 × 36.2 × 3.34 m and is drawn with 74 triangles and 2 textures, up to 100 m away. From far away the game draws ch1_06f_emissivef_lod in its place.
- Model
- ch1_06f_emissivef
- Hash
- 259424640 (0x0F768180)
- What it is
- emissive (light) mesh
- Size (m)
- 32.6 × 36.2 × 3.34
- Size class
- huge
- LOD distance (m)
- 100
- Vertices
- 128
- Triangles
- 74
- Textures
- 2
- Texture dictionary
- 0xbd680055
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_06f.rpf\ch1_06f_emissivef.ydr
- Definition file
- cityhills_01_metadata_002_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_06f_emissivef is placed 2 times on the map, most of all in Richman. One of its places: -1725.86, 369.61, 90.10.
The map files (IPLs) that place it include ch1_06f_strm_1 and hei_ch1_06f_strm_1.
Also placed by ch1_06f_strm_1
- prop_streetlight_12a
- prop_shuttering03
- prop_solarpanel_03
- prop_skylight_04
- prop_cctv_cam_02a
- prop_fncres_08gatel
- prop_forsale_lrg_04
- prop_ftowel_01
- prop_plant_int_03c
- prop_plant_int_05b
- prop_pot_plant_03c
- prop_skylight_03
Models like ch1_06f_emissivef
- ch1_06f_emi_slod
- ch1_06f_emissivea
- ch1_06f_emissiveb
- ch1_06f_emissivec
- ch1_06f_emissivee
- ch1_06f_emissiveg
- ch1_06f_fence_m00
- ch1_06f_fence_m02
- ch1_06f_fence_m04
- ch1_06f_fence_m06
local obj = CreateObject(`ch1_06f_emissivef`, coords.x, coords.y, coords.z, false, false, false)